Class TextSelection.Char
java.lang.Object
com.codename1.ui.TextSelection.Char
- Enclosing class:
TextSelection
Encapsulates a box around a single character/glyph in the UI, storing the component
that it belongs to, the position of its corresponding character in the component's text,
and the bounds of the box, relative to
#getSelectionRoot().-
Constructor Details
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Char
Creates a new Char
Parameters
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pos: The position of the character. -
bounds: The bounds of the box, relative to#getSelectionRoot()
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Char
public Char(int pos, int x, int y, int w, int h) Creates a new Char
Parameters
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pos: THe position of the character. -
x: The x-coord of the box, relative to#getSelectionRoot() -
y: The y-coord of the box, relative to#getSelectionRoot() -
w: The width of the box. -
h: The height of the box.
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Method Details
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getPosition
public int getPosition()Gets the character position. This can be used by the Component that contains the text to map it back to its model.
Returns
The position of the character.
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toString
Description copied from class:ObjectReturns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode()) -
translate
Translates the Char box.
Parameters
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tx: Translate x pixels. -
ty: Translate y pixels
Returns
A new Char translated.
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